Dan McCurley

Call and response: Furniture as creative practice

Tags
Game Design, Storytelling
Link
https://technolumina.itch.io/call-and-response

My goal for this piece was to create a meditative, inviting way for the Ames, Iowa community to 1) learn more about Peter Scheidt’s sculpture practice and 2) reflect on their own relationship with furniture and lived reality. Many of the themes in the game came directly from an interview I conducted with Peter, and the rest were from having spend a semester in his Furniture Design studio. My personal goal for the project was to explore interactive digital experiences as an applied storytelling medium.

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Peter Scheidt’s creative studio work is research and concept-driven, yet firmly grounded in the craft of furniture and woodworking. His sculptures explore questions of function, non-function, and meaning by manipulating and altering found and discarded furniture. Peter is an Assistant Professor in Art and Visual Culture at Iowa State University.

Play Call and Response on itch.io

Game screenshot of pixel-art chairs on a lawn beside a house, with dialogue reading 'A folding chair. Sometimes these have interesting mechanisms, but' (full size)
Game screenshot of a pixel-art chair beside a bin and a box on green grass under a striped band (full size)
Game screenshot of tall pixel-art wooden pieces and chair legs, with dialogue reading 'Your relationship the particular chair drives your choices and' (full size)
Game screenshot of a pixel-art wooden panel marked with crosses and circles, with dialogue reading 'Maybe you're manipulating qualities or dimensions of the' (full size)
Game screenshot of a large pixel-art spindle-back chair against a green background of drifting marks (full size)
Game screenshot of a small pixel-art chair and a table in a room with bunting and windows (full size)